Addition Models & Problem Solving

Grade:  Kinder

Subject:  Math

Topic:  Addition Models & Problem Solving

Description:  Students will create addition models using interactive drawing software such as Nearpod.  The class will discuss vocabulary, symbols such as addition and equals signs, and solve sample problems. Students will practice writing their numbers and will work independently throughout this time. We will solve the problems using our fingers as the manipulative so that each student is showing their thinking. The students will then get to a slide on their NearPod that has them create their own problem. They will work with their carpet partners to go choose their choice of strategy, manipulative, writing journal, paper, etc. to help them create their own problem.

Before they create their own problem on the iPad they will talk with their partner about what strategy they are going to use. They will also use a story map to help them create their problem. These story maps will have the setting of an ocean, a farm, a tree, and more to help connect their lesson to real world thinking and encourage student created work with some guidance. For a cross-curricular connection, each story map can represent a particular season and setting such as fall with the scarecrow in the garden and the problem the students create will be related to that season.

Math TEKS:  K.3A-C Students solve word problems using objects and drawings to find sums upto 10 and differences within 10. 

Technology TEKS:  (2) Communication and collaboration. (A) use communication tools that allow for anytime, anywhere access to interact, collaborate, or publish with peers locally and globally; (B) participate in digital environments to develop cultural understanding by interacting with learners of multiple cultures; (C) format digital information, including font attributes, color, white space, graphics, and animation, for a defined audience and communication medium; and (D) select, store, and deliver products using a variety of media, formats, devices, and virtual environments. (4) Critical thinking, problem solving, and decision making. (A) identify what is known and unknown and what needs to be known regarding a problem and explain the steps to solve the problem; (B) evaluate the appropriateness of a digital tool to achieve the desired product; (C) evaluate products prior to final submission; and (D) collect, analyze, and represent data using tools such as word processing, spreadsheets, graphic organizers, charts, multimedia, simulations, models, and programming languages.

4Cs:  Creativity, Critical Thinking, Collaboration, Communication

Resources: 

Device Type:  iPad, Chromebook (touchscreen)

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